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Items
Legendary Mods
All Fallout 76 legendary mods across 1 to 4 star tiers. Each mod can be learned or obtained as a loose mod box by scrapping gear that already has the effect. Loose mod boxes can also be purchased from other players at their vending machines. Filter by star tier, type, or weapon style to narrow your search.
143 of 143 mods
| Mod | Stars | Type | |
|---|---|---|---|
Adrenal Weapon: damage increases after kills on a kill streak. Armor: DR/ER increases after kills, up to 10 stacks. | ★★★★ | Both | |
Anti-Armor Ignores 50% of target armor. | ★★★★ | Weapon | |
Aristocrat's Weapon: damage scales with caps. Armor: caps-based damage reflection, up to the cap. | ★★★★ | Both | |
Assassin's Weapon: +50% damage to humans. Armor: -15% damage from humans. | ★★★★ | Both | |
Auto Stim Uses a Stimpak at 25% health or lower; has a cooldown. | ★★★★ | Armor | |
Berserker's Damage increases as Damage Resistance decreases. | ★★★★ | Weapon | |
Bloodied Damage increases as health decreases. | ★★★★ | Weapon | |
Bolstering Damage reduction increases as health gets lower. | ★★★★ | Armor | |
Chameleon Grants invisibility while sneaking and standing still. | ★★★★ | Armor | |
Cloaking Being hit in melee can trigger temporary invisibility; has a cooldown. | ★★★★ | Armor | |
Executioner's +50% damage when the target is below 40% health. | ★★★★ | Weapon | |
Exterminator's Weapon: +50% damage to mirelurks/insects. Armor: -15% damage from mirelurks/insects. | ★★★★ | Both | |
Feral's Ghoul effect: target kills increase Feral faster. | ★★★★ | Weapon | |
Furious Repeated hits add damage stacks, up to 9 stacks. | ★★★★ | Weapon | |
Ghoul Slayer's Weapon: +50% damage to ghouls. Armor: -15% damage from ghouls. | ★★★★ | Both | |
Gourmand's Damage scales with hunger and thirst meters, up to 40%. | ★★★★ | Weapon | |
Heavyweight Damage reduction scales with encumbrance, up to the cap. | ★★★★ | Armor | |
Hunter's Weapon: +50% damage to animals. Armor: -15% damage from animals. | ★★★★ | Both | |
Instigating +50% damage against targets above 60% health. | ★★★★ | Weapon | |
Juggernaut's Damage scales upward with high health, up to the cap. | ★★★★ | Weapon | |
Junkie's Damage increases with addictions, up to the cap. | ★★★★ | Weapon | |
Life Saving 50% chance to revive yourself when incapacitated; has a cooldown. | ★★★★ | Armor | |
Lucid Ghoul effect. Weapon damage or armor damage reduction scales with Feral meter. | ★★★★ | Both | |
Medic's Attacks heal friendly targets for 5% health. | ★★★★ | Weapon | |
Mutant Slayer's Weapon: +50% damage to super mutants. Armor: -15% damage from super mutants. | ★★★★ | Both | |
Mutant's Weapon damage or armor damage reduction scales with mutations. | ★★★★ | Both | |
Nocturnal Weapon: +50% damage while cloaked. Armor: +4 Perception and Agility while cloaked. | ★★★★ | Both | |
Overeater's Max health increases as hunger/thirst meters are filled, up to the cap. | ★★★★ | Armor | |
Quad +300% ammo capacity. | ★★★★ | Weapon | |
Regenerating +0.5% health regeneration rate. | ★★★★ | Armor | |
Sniper's +100% damage to distant targets. | ★★★★ | Weapon | |
Stalker's +100% sneak attack damage. | ★★★★ | Weapon | |
Suppressor's Hits reduce the target's outgoing damage by 25% for 5 seconds. | ★★★★ | Weapon | |
Troubleshooter's Weapon: +50% damage to robots. Armor: -15% damage from robots. | ★★★★ | Both | |
Two Shot Adds one projectile with bonus damage; applies hip-fire accuracy and recoil penalties. | ★★★★ | Weapon | |
Unyielding Low health grants up to +3 SPECIAL except Endurance. | ★★★★ | Armor | |
Vampire's Hits restore 2% health over 2 seconds. | ★★★★ | Weapon | |
Vanguard's Damage reduction increases with higher health, up to the cap. | ★★★★ | Armor | |
Zealot's Weapon: +50% damage to Scorched. Armor: -15% damage from Scorched. | ★★★★ | Both | |
Agility +2 Agility. | ★★★★ | Armor | |
Antiseptic +25% reduced disease chance from environmental hazards. | ★★★★ | Armor | |
Basher's +50% bash damage. | ★★★★ | Weapon | |
Charisma +2 Charisma. | ★★★★ | Armor | |
Crippling +50% limb damage. | ★★★★ | Weapon | |
Elementalist +25 to all resistances. | ★★★★ | Armor | |
Endurance +2 Endurance. | ★★★★ | Armor | |
Explosive Projectiles explode for +20% weapon damage. | ★★★★ | Weapon | |
Fierce Limb resistance increases with kill streak count. | ★★★★ | Armor | |
Fireproof +50 Fire Resistance. | ★★★★ | Armor | |
Glutton Hunger and thirst drain 10% slower. | ★★★★ | Armor | |
Hardy Receive 7% less explosion damage. | ★★★★ | Armor | |
HazMat +50 Radiation Resistance. | ★★★★ | Armor | |
Heavy Hitter's +40% power attack damage. | ★★★★ | Weapon | |
Hitman's +25% damage while aiming. | ★★★★ | Weapon | |
Inertial Kills restore 15 Action Points. | ★★★★ | Weapon | |
Intelligence +2 Intelligence. | ★★★★ | Armor | |
Last Shot Last round has a 25% chance to deal +100% damage. | ★★★★ | Weapon | |
Luck +2 Luck. | ★★★★ | Armor | |
Pain Killer Health regenerates during kill streaks; stronger with higher streaks. | ★★★★ | Armor | |
Perception +2 Perception. | ★★★★ | Armor | |
Pick Pocketer's Target kills have a 50% chance to grant 1–4 caps. | ★★★★ | Weapon | |
Poisoner's +50 Poison Resistance. | ★★★★ | Armor | |
Powered +5% Action Point regeneration. | ★★★★ | Armor | |
Rapid Ranged: +25% weapon speed. Melee: +40% weapon speed. | ★★★★ | Weapon | |
Riposting +50% blocked damage reflection. | ★★★★ | Weapon | |
Rushing Action Points regenerate during kill streaks; stronger with higher streaks. | ★★★★ | Armor | |
Steady +25% melee damage while not moving. | ★★★★ | Weapon | |
Strength +2 Strength. | ★★★★ | Armor | |
V.A.T.S. Enhanced +50% V.A.T.S. hit chance. | ★★★★ | Weapon | |
Vital +50% critical damage. | ★★★★ | Weapon | |
Warming +50 Cryo Resistance. | ★★★★ | Armor | |
Acrobat's -50% fall damage. | ★★★★ | Armor | |
Active +20 max Action Points. | ★★★★ | Armor | |
Adamantium Receive 15% less limb damage. | ★★★★ | Armor | |
Agility +3 Agility. | ★★★★ | Weapon | |
Arms Keeper's Weapon weight reduced by 20%. | ★★★★ | Armor | |
Barbarian +1 Strength per kill during kill streaks, up to 10. | ★★★★ | Weapon | |
Belted Ammo weight reduced by 20%. | ★★★★ | Armor | |
Blocker Melee weapon blocks 15% more damage. | ★★★★ | Weapon | |
Burning 5% chance to apply fire damage over time to melee attackers. | ★★★★ | Armor | |
Cavalier's -10% damage taken while sprinting. | ★★★★ | Armor | |
Charisma +3 Charisma. | ★★★★ | Weapon | |
Defender's Armor: chance to auto-block attacks. Melee weapon: higher chance to auto-block attacks. | ★★★★ | Both | |
Dissipating +0.25% radiation damage recovery. | ★★★★ | Armor | |
Diver's Breathe underwater. | ★★★★ | Armor | |
Doctor's +5% effectiveness for Stimpaks, RadAway, and Rad-X. | ★★★★ | Armor | |
Durability Item breaks 50% slower. | ★★★★ | Both | |
Electrified 5% chance to apply energy damage over time to melee attackers. | ★★★★ | Armor | |
Endurance +3 Endurance. | ★★★★ | Weapon | |
Frozen 5% chance to apply cryo damage over time to melee attackers. | ★★★★ | Armor | |
Ghost's Hits have a 10% chance to make the player invisible for 2 seconds. | ★★★★ | Weapon | |
Glowing Ghoul/Human effect: target kills increase Glow or add radiation. | ★★★★ | Weapon | |
Healthy +20 max health. | ★★★★ | Armor | |
Intelligence +3 Intelligence. | ★★★★ | Weapon | |
Lightweight Weapon weight reduced by 90%. | ★★★★ | Weapon | |
Luck +3 Luck. | ★★★★ | Weapon | |
Lucky +15 bonus V.A.T.S. critical charge. | ★★★★ | Weapon | |
Nimble +100% movement speed while aiming. | ★★★★ | Weapon | |
Pack Rat's Junk item weight reduced by 20%. | ★★★★ | Armor | |
Perception +3 Perception. | ★★★★ | Weapon | |
Reflex 2% evade. | ★★★★ | Armor | |
Resilient +500 Damage Resistance while reloading. | ★★★★ | Weapon | |
Safecracker's +1 Lockpicking and +1 Hacking. | ★★★★ | Armor | |
Secret Agent's +25% less noise while sneaking and +25% reduced detection chance. | ★★★★ | Armor | |
Sentinel's -5% damage taken while not moving. | ★★★★ | Armor | |
Steadfast +50 Damage Resistance while aiming. | ★★★★ | Weapon | |
Strength +3 Strength. | ★★★★ | Weapon | |
Swift +15% reload speed. | ★★★★ | Weapon | |
Thru-hiker's Food, drink, and chem weight reduced by 20%. | ★★★★ | Armor | |
Toxic 5% chance to apply poison damage over time to melee attackers. | ★★★★ | Armor | |
V.A.T.S. Optimized -35% Action Point cost. | ★★★★ | Weapon | |
Aegis Armor team aura: adds physical, energy, poison, cryo, and fire resistance nearby. | ★★★★ | Armor | |
Battle-Loader's 15% chance to instantly reload when bashing enemies; stacks by equipped piece. | ★★★★ | Armor | |
Bruiser's Melee weapons deal +5% bonus damage per equipped piece, up to +25%. | ★★★★ | Armor | |
Bully's +25% damage per crippled limb on the target. | ★★★★ | Weapon | |
Charged Light attacks build charge that releases with a heavy attack, up to 3 charges. | ★★★★ | Weapon | |
Choo-Choo's Armor effect: sprinting into targets can deal 500 damage; stacks by equipped piece. | ★★★★ | Armor | |
Combo-Breaker's 50% chance to not spend AP when dealing damage; lower chance for auto melee. | ★★★★ | Weapon | |
Conductor's Critical hits restore health and AP for you and nearby teammates. | ★★★★ | Weapon | |
Electrician's Reloading emits a shock wave that stuns nearby targets. | ★★★★ | Weapon | |
Encircler's +10% damage per nearby combat target, up to +50%. | ★★★★ | Weapon | |
Fencer's Melee damage bonus increases with nearby teammates, up to a full-team cap. | ★★★★ | Weapon | |
Fracturer's Crippled limbs explode and damage nearby targets. | ★★★★ | Weapon | |
Icemen's V.A.T.S. hits apply cryo slow. | ★★★★ | Weapon | |
Limit-Breaking Each equipped piece reduces critical hit cost by 10%, up to 50%. | ★★★★ | Armor | |
Miasma's When hit, creates a poison damage cloud; damage scales by equipped pieces. | ★★★★ | Armor | |
Pin-Pointer's +20% weak-spot damage. | ★★★★ | Weapon | |
Polished Weapon damage increases with item condition, up to +60%. | ★★★★ | Weapon | |
Pounder's +10% damage per Onslaught stack, up to 10 stacks. | ★★★★ | Weapon | |
Propelling Armor effect: movement and sprint speed increase by 5% per piece, up to 25%. | ★★★★ | Armor | |
Pyromaniac's +50% damage to burning targets. | ★★★★ | Weapon | |
Radioactive-Powered Armor effect: AP regeneration increases at the cost of radiation, stacks by piece. | ★★★★ | Armor | |
Ranger's Ranged weapons deal +5% bonus damage per equipped piece, up to +25%. | ★★★★ | Armor | |
Reflective Armor effect: reflects 10% of received damage per equipped piece, up to 50%. | ★★★★ | Armor | |
Rejuvenator's Armor team aura: slowly restores health and AP to you and nearby teammates. | ★★★★ | Armor | |
Runner's Sprinting AP cost reduced by 20% per equipped piece, up to 100%. | ★★★★ | Armor | |
Sawbones's Regenerates 1 HP/sec per equipped piece, up to 5 HP/sec. | ★★★★ | Armor | |
Scanner's Armor effect: V.A.T.S. AP cost reduced by 5% per piece, up to 25%. | ★★★★ | Armor | |
Stabilizer's Improves weapon recoil and stability by 50%. | ★★★★ | Weapon | |
Stalwart's Armor team aura: armor breaks 5% slower per piece, up to 25%. | ★★★★ | Armor | |
Tanky's +200 Damage Resistance for 10 seconds when standing still; stacks by piece. | ★★★★ | Armor | |
Thrill-Seeker's Reload speed and melee attack speed increase with kill streak count. | ★★★★ | Weapon | |
Viper's +50% damage to poisoned targets. | ★★★★ | Weapon |