Items
Legendary Mods
All Fallout 76 legendary mods across 1 to 4 star tiers. Each mod can be learned or obtained as a loose mod box by scrapping gear that already has the effect. Loose mod boxes can also be purchased from other players at their vending machines. Filter by star tier, type, or weapon style to narrow your search.
219 of 219 mods
| Mod | Stars | Type | |
|---|---|---|---|
Adrenal Weapon: damage increases after kills on a kill streak. Armor: DR/ER increases after kills, up to 10 stacks. | ★★★★ | Both | |
Anti-Armor Ignores 50% of target armor. | ★★★★ | Weapon | |
Aristocrat's Weapon: damage scales with caps. Armor: caps-based damage reflection, up to the cap. | ★★★★ | Both | |
Assassin's Weapon: +50% damage to humans. Armor: -15% damage from humans. | ★★★★ | Both | |
Auto Stim Uses a Stimpak at 25% health or lower; has a cooldown. | ★★★★ | Armor | |
Berserker's Damage increases as Damage Resistance decreases. | ★★★★ | Weapon | |
Bloodied Damage increases as health decreases. | ★★★★ | Weapon | |
Bolstering Damage reduction increases as health gets lower. | ★★★★ | Armor | |
Chameleon Grants invisibility while sneaking and standing still. | ★★★★ | Armor | |
Cloaking Being hit in melee can trigger temporary invisibility; has a cooldown. | ★★★★ | Armor | |
Executioner's +50% damage when the target is below 40% health. | ★★★★ | Weapon | |
Exterminator's Weapon: +50% damage to mirelurks/insects. Armor: -15% damage from mirelurks/insects. | ★★★★ | Both | |
Feral's Ghoul effect: target kills increase Feral faster. | ★★★★ | Weapon | |
Furious Repeated hits add damage stacks, up to 9 stacks. | ★★★★ | Weapon | |
Ghoul Slayer's Weapon: +50% damage to ghouls. Armor: -15% damage from ghouls. | ★★★★ | Both | |
Gourmand's Damage scales with hunger and thirst meters, up to 40%. | ★★★★ | Weapon | |
Heavyweight Damage reduction scales with encumbrance, up to the cap. | ★★★★ | Armor | |
Hunter's Weapon: +50% damage to animals. Armor: -15% damage from animals. | ★★★★ | Both | |
Instigating +50% damage against targets above 60% health. | ★★★★ | Weapon | |
Juggernaut's Damage scales upward with high health, up to the cap. | ★★★★ | Weapon | |
Junkie's Damage increases with addictions, up to the cap. | ★★★★ | Weapon | |
Life Saving 50% chance to revive yourself when incapacitated; has a cooldown. | ★★★★ | Armor | |
Lucid Ghoul effect. Weapon damage or armor damage reduction scales with Feral meter. | ★★★★ | Both | |
Medic's Attacks heal friendly targets for 5% health. | ★★★★ | Weapon | |
Mutant Slayer's Weapon: +50% damage to super mutants. Armor: -15% damage from super mutants. | ★★★★ | Both | |
Mutant's Weapon damage or armor damage reduction scales with mutations. | ★★★★ | Both | |
Nocturnal Weapon: +50% damage while cloaked. Armor: +4 Perception and Agility while cloaked. | ★★★★ | Both | |
Overeater's Max health increases as hunger/thirst meters are filled, up to the cap. | ★★★★ | Armor | |
Quad +300% ammo capacity. | ★★★★ | Weapon | |
Regenerating +0.5% health regeneration rate. | ★★★★ | Armor | |
Sniper's +100% damage to distant targets. | ★★★★ | Weapon | |
Stalker's +100% sneak attack damage. | ★★★★ | Weapon | |
Suppressor's Hits reduce the target's outgoing damage by 25% for 5 seconds. | ★★★★ | Weapon | |
Troubleshooter's Weapon: +50% damage to robots. Armor: -15% damage from robots. | ★★★★ | Both | |
Two Shot Adds one projectile with bonus damage; applies hip-fire accuracy and recoil penalties. | ★★★★ | Weapon | |
Unyielding Low health grants up to +3 SPECIAL except Endurance. | ★★★★ | Armor | |
Vampire's Hits restore 2% health over 2 seconds. | ★★★★ | Weapon | |
Vanguard's Damage reduction increases with higher health, up to the cap. | ★★★★ | Armor | |
Zealot's Weapon: +50% damage to Scorched. Armor: -15% damage from Scorched. | ★★★★ | Both | |
Agility +2 Agility. | ★★★★ | Armor | |
Antiseptic +25% reduced disease chance from environmental hazards. | ★★★★ | Armor | |
Basher's +50% bash damage. | ★★★★ | Weapon | |
Charisma +2 Charisma. | ★★★★ | Armor | |
Crippling +50% limb damage. | ★★★★ | Weapon | |
Elementalist +25 to all resistances. | ★★★★ | Armor | |
Endurance +2 Endurance. | ★★★★ | Armor | |
Explosive Projectiles explode for +20% weapon damage. | ★★★★ | Weapon | |
Fierce Limb resistance increases with kill streak count. | ★★★★ | Armor | |
Fireproof +50 Fire Resistance. | ★★★★ | Armor | |
Glutton Hunger and thirst drain 10% slower. | ★★★★ | Armor | |
Hardy Receive 7% less explosion damage. | ★★★★ | Armor | |
HazMat +50 Radiation Resistance. | ★★★★ | Armor | |
Heavy Hitter's +40% power attack damage. | ★★★★ | Weapon | |
Hitman's +25% damage while aiming. | ★★★★ | Weapon | |
Inertial Kills restore 15 Action Points. | ★★★★ | Weapon | |
Intelligence +2 Intelligence. | ★★★★ | Armor | |
Last Shot Last round has a 25% chance to deal +100% damage. | ★★★★ | Weapon | |
Luck +2 Luck. | ★★★★ | Armor | |
Pain Killer Health regenerates during kill streaks; stronger with higher streaks. | ★★★★ | Armor | |
Perception +2 Perception. | ★★★★ | Armor | |
Pick Pocketer's Target kills have a 50% chance to grant 1–4 caps. | ★★★★ | Weapon | |
Poisoner's +50 Poison Resistance. | ★★★★ | Armor | |
Powered +5% Action Point regeneration. | ★★★★ | Armor | |
Rapid Ranged: +25% weapon speed. Melee: +40% weapon speed. | ★★★★ | Weapon | |
Riposting +50% blocked damage reflection. | ★★★★ | Weapon | |
Rushing Action Points regenerate during kill streaks; stronger with higher streaks. | ★★★★ | Armor | |
Steady +25% melee damage while not moving. | ★★★★ | Weapon | |
Strength +2 Strength. | ★★★★ | Armor | |
V.A.T.S. Enhanced +50% V.A.T.S. hit chance. | ★★★★ | Weapon | |
Vital +50% critical damage. | ★★★★ | Weapon | |
Warming +50 Cryo Resistance. | ★★★★ | Armor | |
Acrobat's -50% fall damage. | ★★★★ | Armor | |
Active +20 max Action Points. | ★★★★ | Armor | |
Adamantium Receive 15% less limb damage. | ★★★★ | Armor | |
Agility +3 Agility. | ★★★★ | Weapon | |
Arms Keeper's Weapon weight reduced by 20%. | ★★★★ | Armor | |
Barbarian +1 Strength per kill during kill streaks, up to 10. | ★★★★ | Weapon | |
Belted Ammo weight reduced by 20%. | ★★★★ | Armor | |
Blocker Melee weapon blocks 15% more damage. | ★★★★ | Weapon | |
Burning 5% chance to apply fire damage over time to melee attackers. | ★★★★ | Armor | |
Cavalier's -10% damage taken while sprinting. | ★★★★ | Armor | |
Charisma +3 Charisma. | ★★★★ | Weapon | |
Defender's Armor: chance to auto-block attacks. Melee weapon: higher chance to auto-block attacks. | ★★★★ | Both | |
Dissipating +0.25% radiation damage recovery. | ★★★★ | Armor | |
Diver's Breathe underwater. | ★★★★ | Armor | |
Doctor's +5% effectiveness for Stimpaks, RadAway, and Rad-X. | ★★★★ | Armor | |
Durability Item breaks 50% slower. | ★★★★ | Both | |
Electrified 5% chance to apply energy damage over time to melee attackers. | ★★★★ | Armor | |
Endurance +3 Endurance. | ★★★★ | Weapon | |
Frozen 5% chance to apply cryo damage over time to melee attackers. | ★★★★ | Armor | |
Ghost's Hits have a 10% chance to make the player invisible for 2 seconds. | ★★★★ | Weapon | |
Glowing Ghoul/Human effect: target kills increase Glow or add radiation. | ★★★★ | Weapon | |
Healthy +20 max health. | ★★★★ | Armor | |
Intelligence +3 Intelligence. | ★★★★ | Weapon | |
Lightweight Weapon weight reduced by 90%. | ★★★★ | Weapon | |
Luck +3 Luck. | ★★★★ | Weapon | |
Lucky +15 bonus V.A.T.S. critical charge. | ★★★★ | Weapon | |
Nimble +100% movement speed while aiming. | ★★★★ | Weapon | |
Pack Rat's Junk item weight reduced by 20%. | ★★★★ | Armor | |
Perception +3 Perception. | ★★★★ | Weapon | |
Reflex 2% evade. | ★★★★ | Armor | |
Resilient +500 Damage Resistance while reloading. | ★★★★ | Weapon | |
Safecracker's +1 Lockpicking and +1 Hacking. | ★★★★ | Armor | |
Secret Agent's +25% less noise while sneaking and +25% reduced detection chance. | ★★★★ | Armor | |
Sentinel's -5% damage taken while not moving. | ★★★★ | Armor | |
Steadfast +50 Damage Resistance while aiming. | ★★★★ | Weapon | |
Strength +3 Strength. | ★★★★ | Weapon | |
Swift +15% reload speed. | ★★★★ | Weapon | |
Thru-hiker's Food, drink, and chem weight reduced by 20%. | ★★★★ | Armor | |
Toxic 5% chance to apply poison damage over time to melee attackers. | ★★★★ | Armor | |
V.A.T.S. Optimized -35% Action Point cost. | ★★★★ | Weapon | |
Aegis Armor team aura: adds physical, energy, poison, cryo, and fire resistance nearby. | ★★★★ | Armor | |
Battle-Loader's 15% chance to instantly reload when bashing enemies; stacks by equipped piece. | ★★★★ | Armor | |
Bruiser's Melee weapons deal +5% bonus damage per equipped piece, up to +25%. | ★★★★ | Armor | |
Bully's +25% damage per crippled limb on the target. | ★★★★ | Weapon | |
Charged Light attacks build charge that releases with a heavy attack, up to 3 charges. | ★★★★ | Weapon | |
Choo-Choo's Armor effect: sprinting into targets can deal 500 damage; stacks by equipped piece. | ★★★★ | Armor | |
Combo-Breaker's 50% chance to not spend AP when dealing damage; lower chance for auto melee. | ★★★★ | Weapon | |
Conductor's Critical hits restore health and AP for you and nearby teammates. | ★★★★ | Weapon | |
Electrician's Reloading emits a shock wave that stuns nearby targets. | ★★★★ | Weapon | |
Encircler's +10% damage per nearby combat target, up to +50%. | ★★★★ | Weapon | |
Fencer's Melee damage bonus increases with nearby teammates, up to a full-team cap. | ★★★★ | Weapon | |
Fracturer's Crippled limbs explode and damage nearby targets. | ★★★★ | Weapon | |
Icemen's V.A.T.S. hits apply cryo slow. | ★★★★ | Weapon | |
Limit-Breaking Each equipped piece reduces critical hit cost by 10%, up to 50%. | ★★★★ | Armor | |
Miasma's When hit, creates a poison damage cloud; damage scales by equipped pieces. | ★★★★ | Armor | |
Pin-Pointer's +20% weak-spot damage. | ★★★★ | Weapon | |
Polished Weapon damage increases with item condition, up to +60%. | ★★★★ | Weapon | |
Pounder's +10% damage per Onslaught stack, up to 10 stacks. | ★★★★ | Weapon | |
Propelling Armor effect: movement and sprint speed increase by 5% per piece, up to 25%. | ★★★★ | Armor | |
Pyromaniac's +50% damage to burning targets. | ★★★★ | Weapon | |
Radioactive-Powered Armor effect: AP regeneration increases at the cost of radiation, stacks by piece. | ★★★★ | Armor | |
Raging Coming June 2Upon being hit, deal +3% Damage for 10 seconds. | ★★★★ | Armor | |
Ranger's Ranged weapons deal +5% bonus damage per equipped piece, up to +25%. | ★★★★ | Armor | |
Reflective Armor effect: reflects 10% of received damage per equipped piece, up to 50%. | ★★★★ | Armor | |
Rejuvenator's Armor team aura: slowly restores health and AP to you and nearby teammates. | ★★★★ | Armor | |
Runner's Sprinting AP cost reduced by 20% per equipped piece, up to 100%. | ★★★★ | Armor | |
Sawbones's Regenerates 1 HP/sec per equipped piece, up to 5 HP/sec. | ★★★★ | Armor | |
Scanner's Armor effect: V.A.T.S. AP cost reduced by 5% per piece, up to 25%. | ★★★★ | Armor | |
Satiated Coming June 2[Human] Kills restore hunger and thirst. [Ghoul] Kills restore feral. | ★★★★ | Weapon | |
Stabilizer's Improves weapon recoil and stability by 50%. | ★★★★ | Weapon | |
Stalwart's Armor team aura: armor breaks 5% slower per piece, up to 25%. | ★★★★ | Armor | |
Tanky's +200 Damage Resistance for 10 seconds when standing still; stacks by piece. | ★★★★ | Armor | |
Tarnished Coming June 2Damage increases (up to +120%) as weapon durability decreases. | ★★★★ | Weapon | |
Thrill-Seeker's Reload speed and melee attack speed increase with kill streak count. | ★★★★ | Weapon | |
Viper's +50% damage to poisoned targets. | ★★★★ | Weapon | |
Vector Coming June 2Gain 10% bonus V.A.T.S. accuracy against distant targets. | ★★★★ | Armor | |
Adrenal (PA) +10 Damage and Energy Resistance per kill while on a kill streak, up to 10 stacks. | ★★★★ | Power Armor | |
Aristocrat's (PA) Grants up to +20 Energy Resistance and Damage Resistance, the higher your caps. | ★★★★ | Power Armor | |
Assassin's (PA) -15% damage from humans. | ★★★★ | Power Armor | |
Auto Stim (PA) Automatically use a Stimpak when hit while health is 25% or less, once every 60 seconds. | ★★★★ | Power Armor | |
Bolstering (PA) Grants up to +35 Energy Resistance and Damage Resistance, the lower your health. | ★★★★ | Power Armor | |
Chameleon (PA) Become invisible while sneaking and not moving. | ★★★★ | Power Armor | |
Cloaking (PA) Being hit in melee causes the player to become invisible; once every 30 seconds. | ★★★★ | Power Armor | |
Exterminator's (PA) -15% damage from mirelurks and insects. | ★★★★ | Power Armor | |
Ghoul Slayer's (PA) -15% damage from ghouls. | ★★★★ | Power Armor | |
Hunter's (PA) -15% damage from animals. | ★★★★ | Power Armor | |
Lucid (PA) Increases Damage Reduction up to +6% as you fill your Feral Meter. | ★★★★ | Power Armor | |
Mutant Slayer's (PA) -15% damage from super mutants. | ★★★★ | Power Armor | |
Mutant's (PA) +10 Damage Resistance and Energy Resistance while mutated. | ★★★★ | Power Armor | |
Nocturnal (PA) +4 PER and AGI while cloaked. | ★★★★ | Power Armor | |
Overeater's (PA) Increases Damage Reduction up to +6% as you fill your hunger and thirst meters. | ★★★★ | Power Armor | |
Regenerating (PA) +0.5% heal rate. | ★★★★ | Power Armor | |
Troubleshooter's (PA) -15% damage from robots. | ★★★★ | Power Armor | |
Vanguard's (PA) Grants up to +35 Energy Resistance and Damage Resistance, the higher your health. | ★★★★ | Power Armor | |
Zealot's (PA) -15% damage from Scorched. | ★★★★ | Power Armor | |
Agility (PA) +2 Agility. | ★★★★ | Power Armor | |
Antiseptic (PA) +25% reduced disease chance from environmental hazards. | ★★★★ | Power Armor | |
Charisma (PA) +2 Charisma. | ★★★★ | Power Armor | |
Elementalist (PA) Increases all resistances by +25. | ★★★★ | Power Armor | |
Endurance (PA) +2 Endurance. | ★★★★ | Power Armor | |
Fireproof (PA) +50 fire resistance. | ★★★★ | Power Armor | |
Glutton (PA) Hunger and thirst grow 10% slower. | ★★★★ | Power Armor | |
Hardy (PA) Receive 7% less explosion damage. | ★★★★ | Power Armor | |
HazMat (PA) +50 radiation resistance. | ★★★★ | Power Armor | |
Intelligence (PA) +2 Intelligence. | ★★★★ | Power Armor | |
Luck (PA) +2 Luck. | ★★★★ | Power Armor | |
Pain Killer (PA) Gain health over time while on a kill streak; effect becomes stronger the higher the kill streak. | ★★★★ | Power Armor | |
Perception (PA) +2 Perception. | ★★★★ | Power Armor | |
Poisoner's (PA) +50 poison resistance. | ★★★★ | Power Armor | |
Powered (PA) +5% action point regen. | ★★★★ | Power Armor | |
Rushing (PA) Gain action points over time while on a kill streak; effect becomes stronger the higher the kill streak. | ★★★★ | Power Armor | |
Strength (PA) +2 Strength. | ★★★★ | Power Armor | |
Warming (PA) +50 cryo resistance. | ★★★★ | Power Armor | |
Active (PA) Max AP increased by +20. | ★★★★ | Power Armor | |
Arms Keeper's (PA) Weapon weights reduced by 20%. | ★★★★ | Power Armor | |
Belted (PA) Ammo weight reduced by 20%. | ★★★★ | Power Armor | |
Burning (PA) 5% chance to deal 19 fire damage per second for 3 seconds to melee attackers. | ★★★★ | Power Armor | |
Cavalier's (PA) 90% damage taken while sprinting, compounding. | ★★★★ | Power Armor | |
Defender's (PA) +5% chance to automatically block attacks. | ★★★★ | Power Armor | |
Dissipating (PA) +0.25% radiation damage recovery. | ★★★★ | Power Armor | |
Doctor's (PA) +5% effectiveness of Stimpaks, RadAway, and Rad-X. | ★★★★ | Power Armor | |
Durability (PA) +50 durability. | ★★★★ | Power Armor | |
Electrified (PA) 5% chance to deal 18 energy damage per second for 3 seconds to melee attackers. | ★★★★ | Power Armor | |
Frozen (PA) 5% chance to deal 12 cryo damage per second for 4 seconds to melee attackers. | ★★★★ | Power Armor | |
Healthy (PA) Max HP increased by +20. | ★★★★ | Power Armor | |
Pack Rat's (PA) Junk item weights reduced by 20%. | ★★★★ | Power Armor | |
Safecracker's (PA) +1 hacking skill, +1 lockpicking skill. | ★★★★ | Power Armor | |
Sentinel's (PA) 95% damage taken while not moving, compounding. | ★★★★ | Power Armor | |
Thru-hiker's (PA) Food, drink, and chem weights reduced by 20%. | ★★★★ | Power Armor | |
Toxic (PA) 5% chance to deal 12 poison damage per second for 7 seconds to melee attackers. | ★★★★ | Power Armor | |
Aegis (PA) Fortifies physical and energy resistances by +50 and poison, cryo, and fire resistances by +20 for wearer and teammates within 50ft. | ★★★★ | Power Armor | |
Battle-Loader's (PA) 15% chance to instantly reload when bashing enemies, up to 75% chance on full stack. | ★★★★ | Power Armor | |
Bruiser's (PA) Melee weapons deal +5% bonus damage, up to +25% on full stack. | ★★★★ | Power Armor | |
Choo-Choo's (PA) 10% chance for 500 damage and Bloody Mess when sprinting into targets, up to 50% on full stack. | ★★★★ | Power Armor | |
Limit-Breaking (PA) Each worn armor piece reduces the cost of critical hits by -10%, up to -50% on full stack. | ★★★★ | Power Armor | |
Miasma's (PA) When hit, a poisonous cloud harms nearby targets for 10 seconds; poison damage increases per equipped piece. | ★★★★ | Power Armor | |
Propelling (PA) Movement and sprint speed increased by +5%, up to +25% on full stack. | ★★★★ | Power Armor | |
Radioactive-Powered (PA) Gain +2 action point regen at the cost of rads, up to +10 on full stack. | ★★★★ | Power Armor | |
Raging (PA) Coming June 2Upon being hit, deal +3% Damage for 10 seconds. | ★★★★ | Power Armor | |
Vector (PA) Coming June 2Gain 10% bonus V.A.T.S. accuracy against distant targets. | ★★★★ | Power Armor | |
Ranger's (PA) Ranged weapons deal +5% bonus damage, up to +25% on full stack. | ★★★★ | Power Armor | |
Reflective (PA) Return 10% of damage received from an enemy target back towards them, up to 50% on full stack. | ★★★★ | Power Armor | |
Rejuvenator's (PA) Gradually restores wearer's and teammates' health and action points within 50ft. | ★★★★ | Power Armor | |
Runner's (PA) Sprinting AP cost reduced by -20%, up to -100% on full stack. | ★★★★ | Power Armor | |
Sawbones (PA) Health regenerates slowly at +1 health per second, up to +5 on full stack. | ★★★★ | Power Armor | |
Scanner's (PA) V.A.T.S. AP cost reduced by -5%, up to -25% on full stack. | ★★★★ | Power Armor | |
Stalwart's (PA) Power armor breaks 5% slower for owner and all teammates within 50ft, up to 25% slower on full stack. | ★★★★ | Power Armor | |
Tanky's (PA) +200 damage resistance for 10 seconds when standing still; up to +1000 on full stack. | ★★★★ | Power Armor |