Index76

Index76 is in the initial development stage. Systems, pages, and verified data are being added progressively and you may experience navigational errors for the time being. Contributions are still appreciated and welcome during this time.

Items

Legendary Mods

All Fallout 76 legendary mods across 1 to 4 star tiers. Each mod can be learned or obtained as a loose mod box by scrapping gear that already has the effect. Loose mod boxes can also be purchased from other players at their vending machines. Filter by star tier, type, or weapon style to narrow your search.

143 of 143 mods

ModStarsType
1 star

Adrenal

Weapon: damage increases after kills on a kill streak. Armor: DR/ER increases after kills, up to 10 stacks.

★★★Both
1 star

Anti-Armor

Ignores 50% of target armor.

★★★Weapon
1 star

Aristocrat's

Weapon: damage scales with caps. Armor: caps-based damage reflection, up to the cap.

★★★Both
1 star

Assassin's

Weapon: +50% damage to humans. Armor: -15% damage from humans.

★★★Both
1 star

Auto Stim

Uses a Stimpak at 25% health or lower; has a cooldown.

★★★Armor
1 star

Berserker's

Damage increases as Damage Resistance decreases.

★★★Weapon
1 star

Bloodied

Damage increases as health decreases.

★★★Weapon
1 star

Bolstering

Damage reduction increases as health gets lower.

★★★Armor
1 star

Chameleon

Grants invisibility while sneaking and standing still.

★★★Armor
1 star

Cloaking

Being hit in melee can trigger temporary invisibility; has a cooldown.

★★★Armor
1 star

Executioner's

+50% damage when the target is below 40% health.

★★★Weapon
1 star

Exterminator's

Weapon: +50% damage to mirelurks/insects. Armor: -15% damage from mirelurks/insects.

★★★Both
1 star

Feral's

Ghoul effect: target kills increase Feral faster.

★★★Weapon
1 star

Furious

Repeated hits add damage stacks, up to 9 stacks.

★★★Weapon
1 star

Ghoul Slayer's

Weapon: +50% damage to ghouls. Armor: -15% damage from ghouls.

★★★Both
1 star

Gourmand's

Damage scales with hunger and thirst meters, up to 40%.

★★★Weapon
1 star

Heavyweight

Damage reduction scales with encumbrance, up to the cap.

★★★Armor
1 star

Hunter's

Weapon: +50% damage to animals. Armor: -15% damage from animals.

★★★Both
1 star

Instigating

+50% damage against targets above 60% health.

★★★Weapon
1 star

Juggernaut's

Damage scales upward with high health, up to the cap.

★★★Weapon
1 star

Junkie's

Damage increases with addictions, up to the cap.

★★★Weapon
1 star

Life Saving

50% chance to revive yourself when incapacitated; has a cooldown.

★★★Armor
1 star

Lucid

Ghoul effect. Weapon damage or armor damage reduction scales with Feral meter.

★★★Both
1 star

Medic's

Attacks heal friendly targets for 5% health.

★★★Weapon
1 star

Mutant Slayer's

Weapon: +50% damage to super mutants. Armor: -15% damage from super mutants.

★★★Both
1 star

Mutant's

Weapon damage or armor damage reduction scales with mutations.

★★★Both
1 star

Nocturnal

Weapon: +50% damage while cloaked. Armor: +4 Perception and Agility while cloaked.

★★★Both
1 star

Overeater's

Max health increases as hunger/thirst meters are filled, up to the cap.

★★★Armor
1 star

Quad

+300% ammo capacity.

★★★Weapon
1 star

Regenerating

+0.5% health regeneration rate.

★★★Armor
1 star

Sniper's

+100% damage to distant targets.

★★★Weapon
1 star

Stalker's

+100% sneak attack damage.

★★★Weapon
1 star

Suppressor's

Hits reduce the target's outgoing damage by 25% for 5 seconds.

★★★Weapon
1 star

Troubleshooter's

Weapon: +50% damage to robots. Armor: -15% damage from robots.

★★★Both
1 star

Two Shot

Adds one projectile with bonus damage; applies hip-fire accuracy and recoil penalties.

★★★Weapon
1 star

Unyielding

Low health grants up to +3 SPECIAL except Endurance.

★★★Armor
1 star

Vampire's

Hits restore 2% health over 2 seconds.

★★★Weapon
1 star

Vanguard's

Damage reduction increases with higher health, up to the cap.

★★★Armor
1 star

Zealot's

Weapon: +50% damage to Scorched. Armor: -15% damage from Scorched.

★★★Both
2 star

Agility

+2 Agility.

★★★★Armor
2 star

Antiseptic

+25% reduced disease chance from environmental hazards.

★★★★Armor
2 star

Basher's

+50% bash damage.

★★★★Weapon
2 star

Charisma

+2 Charisma.

★★★★Armor
2 star

Crippling

+50% limb damage.

★★★★Weapon
2 star

Elementalist

+25 to all resistances.

★★★★Armor
2 star

Endurance

+2 Endurance.

★★★★Armor
2 star

Explosive

Projectiles explode for +20% weapon damage.

★★★★Weapon
2 star

Fierce

Limb resistance increases with kill streak count.

★★★★Armor
2 star

Fireproof

+50 Fire Resistance.

★★★★Armor
2 star

Glutton

Hunger and thirst drain 10% slower.

★★★★Armor
2 star

Hardy

Receive 7% less explosion damage.

★★★★Armor
2 star

HazMat

+50 Radiation Resistance.

★★★★Armor
2 star

Heavy Hitter's

+40% power attack damage.

★★★★Weapon
2 star

Hitman's

+25% damage while aiming.

★★★★Weapon
2 star

Inertial

Kills restore 15 Action Points.

★★★★Weapon
2 star

Intelligence

+2 Intelligence.

★★★★Armor
2 star

Last Shot

Last round has a 25% chance to deal +100% damage.

★★★★Weapon
2 star

Luck

+2 Luck.

★★★★Armor
2 star

Pain Killer

Health regenerates during kill streaks; stronger with higher streaks.

★★★★Armor
2 star

Perception

+2 Perception.

★★★★Armor
2 star

Pick Pocketer's

Target kills have a 50% chance to grant 1–4 caps.

★★★★Weapon
2 star

Poisoner's

+50 Poison Resistance.

★★★★Armor
2 star

Powered

+5% Action Point regeneration.

★★★★Armor
2 star

Rapid

Ranged: +25% weapon speed. Melee: +40% weapon speed.

★★★★Weapon
2 star

Riposting

+50% blocked damage reflection.

★★★★Weapon
2 star

Rushing

Action Points regenerate during kill streaks; stronger with higher streaks.

★★★★Armor
2 star

Steady

+25% melee damage while not moving.

★★★★Weapon
2 star

Strength

+2 Strength.

★★★★Armor
2 star

V.A.T.S. Enhanced

+50% V.A.T.S. hit chance.

★★★★Weapon
2 star

Vital

+50% critical damage.

★★★★Weapon
2 star

Warming

+50 Cryo Resistance.

★★★★Armor
3 star

Acrobat's

-50% fall damage.

★★★Armor
3 star

Active

+20 max Action Points.

★★★Armor
3 star

Adamantium

Receive 15% less limb damage.

★★★Armor
3 star

Agility

+3 Agility.

★★★Weapon
3 star

Arms Keeper's

Weapon weight reduced by 20%.

★★★Armor
3 star

Barbarian

+1 Strength per kill during kill streaks, up to 10.

★★★Weapon
3 star

Belted

Ammo weight reduced by 20%.

★★★Armor
3 star

Blocker

Melee weapon blocks 15% more damage.

★★★Weapon
3 star

Burning

5% chance to apply fire damage over time to melee attackers.

★★★Armor
3 star

Cavalier's

-10% damage taken while sprinting.

★★★Armor
3 star

Charisma

+3 Charisma.

★★★Weapon
3 star

Defender's

Armor: chance to auto-block attacks. Melee weapon: higher chance to auto-block attacks.

★★★Both
3 star

Dissipating

+0.25% radiation damage recovery.

★★★Armor
3 star

Diver's

Breathe underwater.

★★★Armor
3 star

Doctor's

+5% effectiveness for Stimpaks, RadAway, and Rad-X.

★★★Armor
3 star

Durability

Item breaks 50% slower.

★★★Both
3 star

Electrified

5% chance to apply energy damage over time to melee attackers.

★★★Armor
3 star

Endurance

+3 Endurance.

★★★Weapon
3 star

Frozen

5% chance to apply cryo damage over time to melee attackers.

★★★Armor
3 star

Ghost's

Hits have a 10% chance to make the player invisible for 2 seconds.

★★★Weapon
3 star

Glowing

Ghoul/Human effect: target kills increase Glow or add radiation.

★★★Weapon
3 star

Healthy

+20 max health.

★★★Armor
3 star

Intelligence

+3 Intelligence.

★★★Weapon
3 star

Lightweight

Weapon weight reduced by 90%.

★★★Weapon
3 star

Luck

+3 Luck.

★★★Weapon
3 star

Lucky

+15 bonus V.A.T.S. critical charge.

★★★Weapon
3 star

Nimble

+100% movement speed while aiming.

★★★Weapon
3 star

Pack Rat's

Junk item weight reduced by 20%.

★★★Armor
3 star

Perception

+3 Perception.

★★★Weapon
3 star

Reflex

2% evade.

★★★Armor
3 star

Resilient

+500 Damage Resistance while reloading.

★★★Weapon
3 star

Safecracker's

+1 Lockpicking and +1 Hacking.

★★★Armor
3 star

Secret Agent's

+25% less noise while sneaking and +25% reduced detection chance.

★★★Armor
3 star

Sentinel's

-5% damage taken while not moving.

★★★Armor
3 star

Steadfast

+50 Damage Resistance while aiming.

★★★Weapon
3 star

Strength

+3 Strength.

★★★Weapon
3 star

Swift

+15% reload speed.

★★★Weapon
3 star

Thru-hiker's

Food, drink, and chem weight reduced by 20%.

★★★Armor
3 star

Toxic

5% chance to apply poison damage over time to melee attackers.

★★★Armor
3 star

V.A.T.S. Optimized

-35% Action Point cost.

★★★Weapon
4 star

Aegis

Armor team aura: adds physical, energy, poison, cryo, and fire resistance nearby.

★★★★Armor
4 star

Battle-Loader's

15% chance to instantly reload when bashing enemies; stacks by equipped piece.

★★★★Armor
4 star

Bruiser's

Melee weapons deal +5% bonus damage per equipped piece, up to +25%.

★★★★Armor
4 star

Bully's

+25% damage per crippled limb on the target.

★★★★Weapon
4 star

Charged

Light attacks build charge that releases with a heavy attack, up to 3 charges.

★★★★Weapon
4 star

Choo-Choo's

Armor effect: sprinting into targets can deal 500 damage; stacks by equipped piece.

★★★★Armor
4 star

Combo-Breaker's

50% chance to not spend AP when dealing damage; lower chance for auto melee.

★★★★Weapon
4 star

Conductor's

Critical hits restore health and AP for you and nearby teammates.

★★★★Weapon
4 star

Electrician's

Reloading emits a shock wave that stuns nearby targets.

★★★★Weapon
4 star

Encircler's

+10% damage per nearby combat target, up to +50%.

★★★★Weapon
4 star

Fencer's

Melee damage bonus increases with nearby teammates, up to a full-team cap.

★★★★Weapon
4 star

Fracturer's

Crippled limbs explode and damage nearby targets.

★★★★Weapon
4 star

Icemen's

V.A.T.S. hits apply cryo slow.

★★★★Weapon
4 star

Limit-Breaking

Each equipped piece reduces critical hit cost by 10%, up to 50%.

★★★★Armor
4 star

Miasma's

When hit, creates a poison damage cloud; damage scales by equipped pieces.

★★★★Armor
4 star

Pin-Pointer's

+20% weak-spot damage.

★★★★Weapon
4 star

Polished

Weapon damage increases with item condition, up to +60%.

★★★★Weapon
4 star

Pounder's

+10% damage per Onslaught stack, up to 10 stacks.

★★★★Weapon
4 star

Propelling

Armor effect: movement and sprint speed increase by 5% per piece, up to 25%.

★★★★Armor
4 star

Pyromaniac's

+50% damage to burning targets.

★★★★Weapon
4 star

Radioactive-Powered

Armor effect: AP regeneration increases at the cost of radiation, stacks by piece.

★★★★Armor
4 star

Ranger's

Ranged weapons deal +5% bonus damage per equipped piece, up to +25%.

★★★★Armor
4 star

Reflective

Armor effect: reflects 10% of received damage per equipped piece, up to 50%.

★★★★Armor
4 star

Rejuvenator's

Armor team aura: slowly restores health and AP to you and nearby teammates.

★★★★Armor
4 star

Runner's

Sprinting AP cost reduced by 20% per equipped piece, up to 100%.

★★★★Armor
4 star

Sawbones's

Regenerates 1 HP/sec per equipped piece, up to 5 HP/sec.

★★★★Armor
4 star

Scanner's

Armor effect: V.A.T.S. AP cost reduced by 5% per piece, up to 25%.

★★★★Armor
4 star

Stabilizer's

Improves weapon recoil and stability by 50%.

★★★★Weapon
4 star

Stalwart's

Armor team aura: armor breaks 5% slower per piece, up to 25%.

★★★★Armor
4 star

Tanky's

+200 Damage Resistance for 10 seconds when standing still; stacks by piece.

★★★★Armor
4 star

Thrill-Seeker's

Reload speed and melee attack speed increase with kill streak count.

★★★★Weapon
4 star

Viper's

+50% damage to poisoned targets.

★★★★Weapon